

Will go out to represent your encampment attempting to find out information, make deals, and generally try and further your goals while trying not to get in too much trouble given they're going to be working on their own. On future updates this Slaver will spread his faith in the encampment. Special: As of 0.7032 the Spiritual leaders only bonus triggers if he has the Healer trait. Preferred Trait(s): Leader (Lea), Faith: The Frozen Queen/ The Light/ The Goddess Shallya/ The Blinded Lady (F: Any), Spiritual (Spi), Depraved (Usc+) If they have the Healing trait they will also help tend to any wounds that occur.

Choose this one carefully as your slavers with different beliefs may not be at all happy if the spiritual leaders starts throwing their weight around and they will not willingly let go of their new power willingly. May go on assignments as normal and has a number of effects based on their faith. You can have a maximum of two Bed Warmers at any one time. This can be used as a way to preserve an Innocent (Inn) slave while waiting for the right time to sell them. Note that slaves set to Bed Warmer are automatically off-limits to the rest of your camp. Special: When your nightly activity is set to using your bed warmer(s), you'll sometimes get a message at the end of the day, however there doesn't seem to be any mechanical effect as of 0.7032. Undesirable Trait(s): Dominant (Dom), Hypnotic (Hyp), Seductive (Sed), Strong (Str) Preferred Trait(s): Bimbo (Bim), Submissive (Sub), Slutty (Slt), Sex Addict (Sex), Weak (Wea) Slavers assigned to this role may no longer go on assignments as normal. Running a slaving encampment should come with some perks so surely having someone or indeed two to comfort you from the heavy burden of leadership couldn't possibly go wrong. Increased Chance of them Escaping, Requires you to have at least three Slaves

Special: May not be Obedient or Dominated, Undesirable Trait(s): Sex Addict (Sex), Bimbo (Bim), Cowardly (Cdy), Sneaky (Sne), Follower (Fol) Preferred Trait(s): Cunning (Cun), Tactful (Tac), Healer (Hea), Trainer (Trn), Leader (Lea), Slutty (Slt), Terrifying (Ter) You will always start the game with a slaver in this position and they will have the Leader (Lea) trait. Special: Without the Player-Character in camp the Second-in-Command is most likely to start raids on his own for supplies and gold. Probably has an eye on disposing of you and taking your place by any means necessary. May go on assignments as normal, may not normally be removed from this role and has a number of effects. Your strong right-hand man, woman or monster around the encampment.
